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Kokua viewer opensim6/11/2023 ![]() ![]() While Kokua for OpenSim is still being updated it is in need of some full-time attention to keep up with OpenSim server-side developments. The Aurora simulator All of these are inactive unless someone comes forward to take them on. Isso seria necessário para checar em um fórum de ajuda para que o mundo virtual que você visita.Įspero que isso ajude! Boa sorte com a pele. Imprudence (v1-style viewer) for Second Life and OpenSim. Houve um problema no Second Life, dois ou três anos atrás, com a pele avatar padrão Ruth causando um problema em outras peles. Pode ser um problema no software do espectador ou num mundo virtual. Outra camada da cor da pele pode estar mostrando.Ģ. Veja na janela de Camadas se houver um percentual de transparência diferente. Abrir os arquivos no seu programa gráfico. Você deve verificar no seu programa gráfico. A cor da pele do arquivo de cabeça Eloh Eliot poderia ter uma diferença muito pequena para os arquivos de outro. Poderia haver duas respostas para o problema:ġ. I hope this helps! Good luck with the skin.ĭesculpe se a tradução está incorreta. This you would need to check on a help forum for which virtual world you visit. For OpenSim users out there wanting to be on the bleeding edge of the 0.8.1 release the code can be downloaded from the development branch of OpenSim. BulletSim physics plugin for OS X updated. There was a problem in Second Life, two or three years ago, with the default Ruth avatar skin causing a problem on other skins. « Kokua Viewer again unified for OpenSim and SecondLife use. It might be a problem in the software of the viewer or virtual world. Another layer of skin colour might be showing.Ģ. See in the Layers window if there is a different transparency percentage. You should check in your graphic programme. The skin colour of the Eloh Eliot head file might have a very small difference to the other files. ![]() There could be two answers to the problem:ġ. You can upload this size but it will make a large file, which is not very efficient, and could be slow to rez in-world. If they are set at 1024 by 1024 pixels you’ll need to resize them. Check the image size of your Photoshop files. When you are happy with your skin and want to upload it take the following steps:ġ. This tutorial is for people who have some Photoshop experience rather than the complete beginner. For OpenSim I’m using the Imprudence viewer. psd files made by Eloh Eliot and working in Photoshop CS3. The same basic method applies for other grids and viewers (as far as I’m aware). To help those who haven’t put together an avatar skin before I’ve written this tutorial. I learned how to upload files and make a wearable skin in Second Life it is one of those areas where an assumption is often made that everyone knows how to do it. My reply included a description on how to do this, but I think it’s something that needs an expanded post. I decided to write this post after receiving a reader’s question on how to upload files to make into a completed skin in OpenSim. ![]()
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